Quick thought on timed events

I think I"m going to just have a time-stamp and compare the time-stamp at some point in the loop.

That is part of what I meant by single threading the server. There are a couple of reasons for this one is it is easier to develop & two this allows servers with multiple cores to be used as multiple realms. If I multi-thread it I will need a bunch of sync logic which will make it very inefficient on single core systems.

I'm concerned about the fact I'm already flip flopping on some prior decisions but this one I think it justified. I can't go down the wrong path because I don't want to change course.


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