Stuff Scores

I mentioned Dodge score a bit in my last post but that is something I haven't talked about much. In my hit/miss calculations I will be working with dodge score & accuracy score.

Dodge score being based off of agility & accuracy score being based off of dexterity.

Now I'm still playing around with the idea in my head but I'm planning on making the score be the related stat times a random number between 1-100. That should give enough variance to make it interesting.

I will check block after dodge because dodging an attack is preferable to blocking as you need the strength to withstand the blow. I will probably convert remaining damage after a partially successful block to blunt damage as only the force of the blow isn't blocked by the shield.

I'll have to think about the shield system more.


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