Showing posts from June, 2010

The eye of the storm

So, as of late I have had little to no progress on Enigma. There are several factors that caused this to happen. One is that I realized this release was going to be allot of work because of the lack of database code. Another is that I had tons of papers due for my different college classes. And the final major reason is because I have been playing DDO. :-)

I intend to make some major code updates this week because I have it off from school. I had this last week off as well but I didn't get around to updating any code. I did however have a 3 hour discussion with one of the artists about combat system ideas. Although a bit lofty I think some of our ideas are worth shooting for.

Having an extensive & robust combat system should make it easier for people creating derivative works to achieve what they need to fit into their game play design. One danger with this though is the fact that not every player will want to stop and think about things. I think having options may scare some pl…