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Showing posts from September, 2014

SchaeferGL - Continued

This will be a fairly short post but I should have more to share next week.

Work on SchaeferGL is still in progress. I am still in the process of getting the ToGL code to a point where it will build. I've also made a little progress on ABI compatibility. Originally I was using the interface classes from my State-Tracker attempt, however that setup isn't compatible with the native implementation. I'm now using the appropriate COM interfaces. Another piece I've been working on is ToGL's usage of containers. There are custom Valve containers that are in use in the code base but not included. I've been slowly switching those over to STL containers as part of my effort to make it compile. It's difficult to gauge how close I am because after a point the compiler stops trying so fixing build errors reveals more errors. I'm hopeful that I'll be able to get it to build this month.

Thanks for reading.