Showing posts from June, 2016

Development Server Overheating

I've been plugging away on SchaeferGL whenever I get a chance to work on it. I've started having heat problems with my development server as the weather gets warmer. To remedy the situation I've ordered a couple fans for it. To continue development while I wait for them to arrive I've installed my development tools on my Nvidia and AMD test machines. In spite of hardware difficulties I'm almost to the point where I can start unit testing the second d3d9 sample. Of course I expect more work to be required to get it to function correctly but so far I still seem to be on track to get the second sample working this month. I've also been encouraged  by the amount of feedback I've gotten since I made the news. There was a mixture of support and disapproval but that's to be expected.

SchaeferGL - In the News

This morning I got a surprise. When I turned my phone on I had a message from a co-worker linking to a phoronix article talking about SchaeferGL. The feedback in the comments seemed mixed but a little publicity will help build a community around it. As the article's author mentioned I have allot of work ahead of me. In fact if it continues to be just me working on it my current estimate is that I'll pass my current unit tests sometime in late 2019. The good news is I've already got one possible contributor and as the project progresses I'm sure there will be more. I also recieved some complaints about the name. I'm open to changing the project name but I have no current plans to spend time coming up with one. Another complaint I saw in the comments was the age of d3d9. My response to that is simple not only are there allot of games that were built with d3d9 there continue to be games built with it. To the best of my knowledge Tree of Savior uses d3d9 and it was rec…