I've officially reached the 3rd milestone. The vertex data sample now renders the same under vk9 as native d3d9. As always all of the code is available on github. A new version of the Vulkan SDK has been released so I'll be upgrading and then starting on the next milestone.
Showing posts from October, 2016
I haven't posted in awhile so I thought I should provide a quick update. I'm to the point where the geometry for the 3rd milestone loads and is passed to the render pipeline. I've also gotten the texture to load through the d3d9x method in the sample. Due to some quirks with how the reference counting works it's taken me longer than expected to get to this point but I am at the stage where I can start coding the pieces needed to pass the textures into the shader. The image below is what the output currently looks like.