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Showing posts from August, 2017

VK9 - Status Report - AUG

This will be a quick post to let everyone know how shader support is progressing. The instructions present in my sample shader are all being translated in the current code base. The next steps will be to finish implementing the SPIR-V header and make sure the register type detection is working properly with the sample shader. Once all of that is complete I can begin unit testing this new functionality. My intention is to write an equivalent GLSL shader by hand and compile it to ensure the correctness of the converted SPIR-V.